

Nemesis not only pursues and hunts you down (while spouting his ‘Stttaaaaaaarrrs' catchphrase), but has the ability wield weapons, air drop out of nowhere, and - perhaps most terrifyingly - sprint towards you at full pace like a rhino with a deathwish. X was a stressful experience, then Nemesis could be borderline panic-attack inducing. If you thought the constant threat of Mr.


I won’t ruin what I imagine is one of his many surprise appearances, but it’s safe to say it’s both equal parts terrifying and entertaining. But the biggest threat, by far, was the arrival of the main event himself, the mechanic that Resident Evil 3 hangs its hat on: Nemesis.įans of the original will remember the rocket launcher loving, S.T.A.R.S hunting pursuer, and his return in the Resident Evil 3 remake doesn’t disappoint. Somehow, the city felt huge and alive, but at the same time claustrophobic and (I don’t mean this in a negative way) a nightmare to navigate. Not only did I have to deal with what felt like nimbler and greater quantities of zombies than in RE 2, but I also had to make my way through tighter, winding paths and a maze-like collection of vehicles and barricades. I was constantly stopping to take in the details and it almost felt like every building was explorable and every item interactable - the returning explosive red barrels and electric boxes definitely were! Stopping to take in the scenery was often impossible though, and almost entirely misguided. Despite Racoon City being in a state of chaos, something that immediately stood out to me was how vibrant and alive it felt. “I was dropped in just after meeting Carlos for the first time and played for around 2 hours from there. Although Nikolai’s Russian accent was definitely still leaning on the cartoon-y side. In the few cutscenes I did experience, the story was well produced and far more engaging than the original. Carlos for example, now feels more like an actual human being and not a Jill leering, machine gun toting caricature. Much like the RE 2 Remake, RE 3 retraces these moments faithfully, but adds enough modern flair and -with the aid of hindsight and modern technology- re-organises events and adapts characters to draw the most out of the narrative. Resident Evil 3 takes place both just before and after the events of Resident Evil 2, and from what I played appears to very closely follow in the footsteps laid out by the 1999 original, Resident Evil 3: Nemesis. I’m happy to report however that not only does Resident Evil 3 feel as fresh and clever as its predecessor, it adds enough to potentially exceed it. Resident Evil 3 Remake comes so hot on the heels of the massively successful Resident Evil 2, that it was hard not to be a little skeptical of its quality before sitting down to play it.
